A studio built by players, for players

Pixel Forge started in a cramped apartment with two friends and a borrowed laptop. A decade later we're still chasing the same thing: the magic of a game you can't put down.

Our story

From a game jam to a real studio

In 2014, our founders entered a 48-hour game jam with a janky little prototype called Neon Reign. It won nothing — but a handful of strangers played it all weekend and asked when the full version was coming. That was enough.

We spent the next two years finishing that game on nights and weekends. When it finally launched, it found its people. The revenue bought us a second monitor, then a third teammate, then an actual office above a noodle shop in Portland.

Today Pixel Forge is 22 people across three time zones, fully independent and proudly self-published. We've shipped eleven titles, but we still treat every new project like that first game jam: scrappy, honest, and a little obsessed.

A decade, measured in play

2014Year founded
22People on the crew
11Titles shipped
6M+Players worldwide
What we believe

The rules we forge by

Six convictions that shape every game we make and every late-night decision we argue over.

Feel comes first

If the jump doesn't feel right, nothing else matters. We polish the core loop before anything else.

Ship small, ship often

Demos, betas, devlogs — we'd rather learn in public than guess in private.

Respect the player

No dark patterns, no predatory monetization. We sell games, not regret.

Craft over crunch

Great games come from rested minds. We protect our people's time as fiercely as our code.

Community is co-author

Our best ideas often come from the Discord. We build with players, not just for them.

Built to last

We support our games long after launch — patches, content, and fixes for years, not weeks.

The crew

Meet the forge masters

A small, senior team who wear a lot of hats and answer their own support tickets.

Mara Reyes

Founder & Creative Director

Designed Neon Reign in a weekend and never stopped tuning it.

Devon Kerr

Co-founder & Lead Engineer

Builds our in-house engine and the netcode that holds it together.

Yuki Tan

Art Director

Pixel artist turned painter behind our hand-crafted worlds.

Sam Okafor

Audio Lead

Composes the chiptune-meets-orchestra scores players obsess over.

How we make games

Idea to launch, the Pixel Forge way

Every game travels the same road from a one-line pitch to a finished title our players love.

Prototype fast

If a mechanic isn't fun in a week, it probably won't be fun in a year. We find the spark early.

Playtest in the open

We ship demos to our community and let real players tell us where it drags.

Polish past "done"

The last 10% is what people remember. We sweat the screen-shake, the SFX, the menus.

Want to build worlds with us?

Whether you're a player, a press contact, or a developer who wants to co-create — we'd love to hear from you.